Learning.rewardByCount_zero
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rewardByCount_zero🔗
Learning.rewardByCount_zeroThe value at 0 does not matter (it would be the "zeroth" reward). It should be considered a junk value.
Learning.rewardByCount_zero.{u_1, u_2, u_3} {𝓐 : Type u_1} {R : Type u_2} {Ω : Type u_3} [DecidableEq 𝓐] {A : ℕ → Ω → 𝓐} {R' : ℕ → Ω → R} (a : 𝓐) (ω : Ω × (ℕ → 𝓐 → R)) : rewardByCount A R' a 0 ω = if A 0 (Prod.fst ω) = a then Prod.snd ω 0 a else R' 0 (Prod.fst ω)Learning.rewardByCount_zero.{u_1, u_2, u_3} {𝓐 : Type u_1} {R : Type u_2} {Ω : Type u_3} [DecidableEq 𝓐] {A : ℕ → Ω → 𝓐} {R' : ℕ → Ω → R} (a : 𝓐) (ω : Ω × (ℕ → 𝓐 → R)) : rewardByCount A R' a 0 ω = if A 0 (Prod.fst ω) = a then Prod.snd ω 0 a else R' 0 (Prod.fst ω)
Code
lemma rewardByCount_zero (a : 𝓐) (ω : Ω × (ℕ → 𝓐 → R)) :
rewardByCount A R' a 0 ω = if A 0 ω.1 = a then ω.2 0 a else R' 0 ω.1Type uses (1)
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Proof
by rw [rewardByCount_eq_ite] by_cases ha : A 0 ω.1 = a · simp [ha, stepsUntil_zero_of_eq] · simp [stepsUntil_zero_of_ne, ha]
Dependency graph
Type dependencies (1)
rewardByCount🔗
Learning.rewardByCount
Reward obtained when pulling action a for the m-th time.
If it is never pulled m times, the reward is given by the second component of ω, which in
applications will be indepedent with same law.
Learning.rewardByCount.{u_1, u_2, u_3} {𝓐 : Type u_1} {R : Type u_2} {Ω : Type u_3} [DecidableEq 𝓐] (A : ℕ → Ω → 𝓐) (R' : ℕ → Ω → R) (a : 𝓐) (m : ℕ) (ω : Ω × (ℕ → 𝓐 → R)) : RLearning.rewardByCount.{u_1, u_2, u_3} {𝓐 : Type u_1} {R : Type u_2} {Ω : Type u_3} [DecidableEq 𝓐] (A : ℕ → Ω → 𝓐) (R' : ℕ → Ω → R) (a : 𝓐) (m : ℕ) (ω : Ω × (ℕ → 𝓐 → R)) : R
Code
noncomputable def rewardByCount (A : ℕ → Ω → 𝓐) (R' : ℕ → Ω → R) (a : 𝓐) (m : ℕ) (ω : Ω × (ℕ → 𝓐 → R)) : R := match (stepsUntil A a m ω.1) with | ⊤ => ω.2 m a | (n : ℕ) => R' n ω.1
Body uses (1)
Used by (15)
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All dependencies, transitively (2)
pullCount🔗
Learning.pullCount
Number of times action a was chosen up to time t (excluding t).
Learning.pullCount.{u_1, u_3} {𝓐 : Type u_1} {Ω : Type u_3} [DecidableEq 𝓐] (A : ℕ → Ω → 𝓐) (a : 𝓐) (t : ℕ) (ω : Ω) : ℕLearning.pullCount.{u_1, u_3} {𝓐 : Type u_1} {Ω : Type u_3} [DecidableEq 𝓐] (A : ℕ → Ω → 𝓐) (a : 𝓐) (t : ℕ) (ω : Ω) : ℕ
Code
noncomputable def pullCount (A : ℕ → Ω → 𝓐) (a : 𝓐) (t : ℕ) (ω : Ω) : ℕ := #(filter (fun s ↦ A s ω = a) (range t))
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stepsUntil🔗
Learning.stepsUntil
Number of steps until action a was pulled exactly m times.
Learning.stepsUntil.{u_1, u_3} {𝓐 : Type u_1} {Ω : Type u_3} [DecidableEq 𝓐] (A : ℕ → Ω → 𝓐) (a : 𝓐) (m : ℕ) (ω : Ω) : ℕ∞Learning.stepsUntil.{u_1, u_3} {𝓐 : Type u_1} {Ω : Type u_3} [DecidableEq 𝓐] (A : ℕ → Ω → 𝓐) (a : 𝓐) (m : ℕ) (ω : Ω) : ℕ∞
Code
noncomputable
def stepsUntil (A : ℕ → Ω → 𝓐) (a : 𝓐) (m : ℕ) (ω : Ω) : ℕ∞ :=
sInf ((↑) '' {s | pullCount A a (s + 1) ω = m})Body uses (1)
Used by (46)
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